terça-feira, 28 de outubro de 2014

[MAPA] Hotel+Spawn civil - [Texturizado]

Salve' pessoal.. estou trazendo um mapa bem legal que eu mesmo fiz, Foi reservado ao Brasil PerfectLife! Mais como nois fechamos.. vou postar hoje para voces' Cansei de ver muitos spawn que nao vale a pena.. mais esse e muito bom mesmo! Nao irei postar print no momento pois meu GTA! Deu problemaço kkk' mais e muito bom, existe veiculos+faggio.. Texturizei o bollardlight que no caso a luz e vermelha! Obrigado pessoal espero que gostem. Creditos abaixo.

Totalmente feito por: Madrugadao! Unico site que possui esse mapa.
Voce so encontra aqui na Familia Samp! VOLTE SEMPRE.

[======================= Mapas  Abaixo =======================]

//Spawn feito por Madrugadao!

Código:
CreateObject(1570, 2229.2, -1146.8, 26.2, 0, 0, 350);
CreateObject(1570, 2236.1001, -1148, 26.1, 0, 0, 349.997);
CreateObject(11437, 2220.3, -1143.3, 24.5, 0, 0, 346);
CreateObject(11437, 2205, -1138.4, 24.6, 0, 0, 344);
CreateObject(19124, 2214.3999, -1147.6, 25.3, 0, 0, 0);
CreateObject(19124, 2214.3999, -1145.3, 25.3, 0, 0, 0);
CreateObject(19124, 2202.5, -1178.9, 25.5, 0, 0, 0);
CreateObject(19124, 2202.5, -1175.1, 25.5, 0, 0, 0);
CreateObject(19124, 2202.5, -1171, 25.5, 0, 0, 0);
CreateObject(19124, 2202.5, -1167.1, 25.5, 0, 0, 0);
CreateObject(19124, 2202.5, -1162.9, 25.5, 0, 0, 0);
CreateObject(19124, 2202.5, -1158.9, 25.5, 0, 0, 0);
CreateObject(19124, 2202.5, -1155.1, 25.5, 0, 0, 0);
CreateObject(19124, 2202.5, -1151, 25.5, 0, 0, 0);
CreateObject(1364, 2232, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2229.3, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2226.5, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2223.8, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2220.8, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2218.3, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2215.8, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2213.5, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2211, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2208.6001, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2206.3, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2203.3, -1181, 25.7, 0, 0, 0);
CreateObject(1364, 2201, -1181, 25.7, 0, 0, 0);
CreateObject(870, 2217.2, -1175.2, 26, 0, 0, 0);
CreateObject(870, 2216.2, -1175.3, 26, 0, 0, 0);
CreateObject(870, 2217, -1175.8, 26, 0, 0, 0);
CreateObject(870, 2216.8, -1152.2, 26, 0, 0, 0);
CreateObject(870, 2217.3, -1153, 26, 0, 0, 0);
CreateObject(870, 2217.8999, -1152.7, 26, 0, 0, 0);
CreateObject(870, 2217.8, -1152.3, 26, 0, 0, 0);
CreateObject(870, 2217.5, -1151.9, 26, 0, 0, 0);
CreateObject(3517, 2217, -1152.8, 36.9, 0, 0, 0);
CreateObject(3517, 2216.2, -1175.7, 36.9, 0, 0, 0);
CreateObject(3532, 2200.8, -1165.6, 25.6, 0, 0, 0);
CreateObject(3532, 2200.8, -1161.5, 25.5, 0, 0, 0);
CreateObject(3532, 2200.8, -1158, 25.5, 0, 0, 0);
CreateObject(3532, 2200.8, -1154.3, 25.5, 0, 0, 0);
CreateObject(3532, 2200.8, -1151.4, 25.5, 0, 0, 0);
CreateObject(3532, 2200.8, -1169.7, 25.6, 0, 0, 0);
CreateObject(3532, 2200.8, -1173.6, 25.6, 0, 0, 0);
CreateObject(3532, 2200.8, -1177.9, 25.6, 0, 0, 0);
CreateObject(3948, 2237.8, -1161.4, 41.3, 0, 0, 68);
CreateObject(3948, 2196.3, -1144.8, 46, 0, 0, 248);
CreateObject(3948, 2238.3999, -1171.9, 42.3, 0, 0, 81.996);
CreateObject(3948, 2238, -1183.5, 42.8, 0, 0, 71.996);
CreateObject(3948, 2198, -1160.1, 41.5, 0, 0, 71.996);
CreateObject(3948, 2198.3999, -1169.8, 41.3, 0, 0, 71.993);
CreateObject(3948, 2198.3999, -1180.4, 42, 0, 0, 71.993);
CreateObject(3948, 2197.8, -1185.5, 42.8, 0, 0, 71.993);
CreateObject(3948, 2196.3999, -1150.3, 42.8, 0, 0, 71.993);
CreateObject(3948, 2230.3, -1185.7, 41.5, 0, 0, 337.996);
CreateObject(3948, 2220, -1184, 42.5, 0, 0, 337.994);
CreateObject(3948, 2207.2, -1183.9, 42.8, 0, 0, 337.994);
CreateObject(3948, 2206, -1184.7, 40, 0, 0, 346);
CreateObject(3948, 2237.1001, -1158.4, 42.8, 0, 0, 251.996);
CreateObject(1570, 2232.7, -1147.4, 26.1, 0, 0, 349.997);
CreateObject(638, 2204, -1151.1, 25.4, 0, 0, 90);
CreateObject(638, 2206.3, -1151.1, 25.4, 0, 0, 90);
CreateObject(638, 2208.3999, -1151.1, 25.4, 0, 0, 90);
CreateObject(3578, 2203.6001, -1155.2, 24, 0, 0, 0);
CreateObject(3578, 2203.7, -1159, 24, 0, 0, 0);
CreateObject(3578, 2203.8, -1162.9, 24, 0, 0, 0);
CreateObject(3578, 2203.8999, -1167.1, 24, 0, 0, 0);
CreateObject(3578, 2203.8999, -1170.9, 24, 0, 0, 0);
CreateObject(3578, 2204, -1175.1, 24, 0, 0, 0);
CreateObject(3578, 2204, -1178.9, 24, 0, 0, 0);
CreateObject(3578, 2198.1001, -1126.7, 23.6, 0, 0, 251.999);
CreateObject(3578, 2192.8999, -1124.5, 23.3, 0, 0, 251.999);
CreateObject(970, 2228.6001, -1150.2, 25.4, 0, 0, 0);
CreateObject(970, 2226.5, -1152.2, 25.4, 0, 0, 88);
CreateObject(970, 2226.3999, -1155.6, 25.4, 0, 0, 87.995);
CreateObject(970, 2226.1001, -1163.2, 25.3, 0, 0, 87.995);
CreateObject(970, 2225.8999, -1167.3, 25.3, 0, 0, 87.995);
CreateObject(970, 2225.7, -1171.4, 25.3, 0, 0, 87.995);
CreateObject(970, 2225.6001, -1175.5, 25.3, 0, 0, 87.995);
CreateObject(970, 2225.3999, -1179.6, 25.4, 0, 0, 87.995);
CreateObject(1364, 2228.6001, -1151.1, 25.6, 0, 0, 0);
CreateObject(1364, 2227.2, -1152.4, 25.6, 0, 0, 88);
CreateObject(1364, 2227.1001, -1155.4, 25.6, 0, 0, 87.995);
CreateObject(1364, 2226.8, -1163.4, 25.5, 0, 0, 87.995);
CreateObject(1364, 2226.8, -1166.4, 25.5, 0, 0, 87.995);
CreateObject(1364, 2226.7, -1169.4, 25.5, 0, 0, 87.995);
CreateObject(1364, 2226.5, -1172.4, 25.5, 0, 0, 87.995);
CreateObject(1364, 2226.3, -1175.4, 25.5, 0, 0, 87.995);
CreateObject(1364, 2226.2, -1178.4, 25.5, 0, 0, 87.995);
CreateObject(638, 2233, -1160.9, 25.6, 0, 0, 90);
CreateObject(638, 2233, -1158.7, 25.6, 0, 0, 90);
CreateObject(19124, 2231.3, -1158.7, 25.4, 0, 0, 0);
CreateObject(19124, 2231.3, -1160.9, 25.4, 0, 0, 0);
CreateObject(19124, 2226.2, -1157.9, 25.3, 0, 0, 0);
CreateObject(19124, 2226.2, -1160.9, 25.3, 0, 0, 0);
CreateObject(983, 2231.7, -1177, 25.6, 0, 0, 0);
CreateObject(983, 2231.7, -1170.6, 25.6, 0, 0, 0);
CreateObject(983, 2231.7, -1164.2, 25.6, 0, 0, 0);
CreateObject(983, 2231.7, -1155.2, 25.6, 0, 0, 0);
CreateObject(997, 2213.8, -1155.2, 24.7, 0, 0, 0);
CreateObject(997, 2217.2, -1155.2, 24.7, 0, 0, 0);
CreateObject(997, 2213.8, -1159.5, 24.7, 0, 0, 0);
CreateObject(997, 2217.1001, -1159.5, 24.7, 0, 0, 0);
CreateObject(997, 2213.8, -1164, 24.7, 0, 0, 0);
CreateObject(997, 2217.2, -1164, 24.7, 0, 0, 0);
CreateObject(997, 2213.8, -1168.3, 24.7, 0, 0, 0);
CreateObject(997, 2217.2, -1168.3, 24.7, 0, 0, 0);
CreateObject(997, 2213.8999, -1172.8, 24.7, 0, 0, 0);
CreateObject(997, 2217.3, -1172.8, 24.7, 0, 0, 0);
CreateObject(19124, 2220, -1152.6, 25.8, 0, 0, 0);
CreateObject(1237, 2213.3, -1155.3, 24.7, 0, 0, 0);
CreateObject(1237, 2213.3, -1159.6, 24.7, 0, 0, 0);
CreateObject(1237, 2213.3, -1164.1, 24.7, 0, 0, 0);
CreateObject(1237, 2213.3, -1168.4, 24.7, 0, 0, 0);
CreateObject(1237, 2213.3, -1173, 24.7, 0, 0, 0);
CreateObject(1251, 2222.1001, -1144, 24.9, 0, 0, 74);
CreateObject(1251, 2215.6001, -1142, 24.9, 0, 0, 71.998);


[======================= Vehicle Abaixo =======================]

Veiculos:

Código:


CivilCar[0] = AddStaticVehicleEx(533,2205.8484,-1160.9768,25.4097,272.0000000,1,1,-1); //Carro
CivilCar[1] = AddStaticVehicleEx(533,2205.7275,-1157.1678,25.4115,272.0000000,1,1,-1); //Carro
CivilCar[2] = AddStaticVehicleEx(533,2206.0222,-1153.2837,25.4149,272.0000000,1,1,-1); //Carro
CivilCar[3] = AddStaticVehicleEx(533,2205.8977,-1165.0121,25.4075,272.0000000,1,1,-1); //Carro
CivilCar[4] = AddStaticVehicleEx(533,2206.0332,-1168.8995,25.6381,272.0000000,1,1,-1); //Carro
CivilCar[5] = AddStaticVehicleEx(533,2206.1948,-1172.9647,25.4027,272.0000000,1,1,-1); //Carro
CivilCar[6] = AddStaticVehicleEx(533,2205.9082,-1177.0313,25.4029,272.0000000,1,1,-1); //Carro
CivilCar[7] = AddStaticVehicleEx(462,2224.8630,-1162.8300,25.3331,272.0000000,1,1,-1); //FG
CivilCar[8] = AddStaticVehicleEx(462,2224.8198,-1164.2916,25.3296,272.0000000,1,1,-1); //FG
CivilCar[9] = AddStaticVehicleEx(462,2224.7217,-1165.5459,25.3271,272.0000000,1,1,-1); //FG
AddStaticVehicleEx(462,2224.6533,-1166.9170,25.3263,272.0000000,1,1,-1); //FG
AddStaticVehicleEx(462,2224.6221,-1168.3883,25.3273,272.0000000,1,1,-1); //FG

Caso seu gamemode nao seje de Organizacao, Remova o ( CivilCar ).


1 comentários:

Anônimo disse...

parabens vei o melhor spawn q ja vi cara

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